AP Glossary
WhatIsWalkAway?
The discipline of leaving a machine or a casino when conditions are not favorable. Walking away from -EV situations — even when you're 'due' for a win — is the single most important habit in advantage play.
Why It Matters
Why this matters for advantage play
Walking away is the AP equivalent of a stop-loss. Without it, every +EV win eventually gets fed back into -EV play. With it, your edge gets to compound. There is no AP without walking away.
Walk-Away StrategyCross-Reference
Related terms
Session
A single play period on one machine. AP sessions are typically short — play only while the machine is +EV, then leave. Long sessions grinding through -EV territory is gambling, not advantage play.
Negative EV (-EV)
A situation where the expected mathematical outcome is a net loss. Most slot machines are -EV most of the time. Advantage players avoid -EV plays entirely — the discipline to walk away from -EV is what separates AP from gambling.
Advantage Play (AP)
The practice of using math, observation, and legal strategies to identify and play slot machines with a positive expected value. AP players only play when the numbers are in their favor.
Session Bankroll
The amount allocated for a single playing session, separate from total bankroll. Session bankroll limits protect the overall bankroll from a single bad variance run.
Frequently Asked
Common questions about walk away
When the meter or counter has dropped below the threshold, when the bonus has fired and the residual is gone, or when your session bankroll is exhausted — whichever comes first.
Recompute EV. If the play is still +EV and bankroll holds, continue. If bankroll is at the session limit, walk regardless.
Yes — the temptation to stay 'just one more spin' is the enemy. Pre-commit to walk-away rules before sitting down and treat them as binding.
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