run the slots
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run the slots
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One shot, whole machine. The name tells us which game — the screen tells us if it's a play right now.
Every machine we cover has one thing on the cabinet worth watching — a counter, a meter, a set of collected symbols, a progressive that has to pay by a certain point. The scanner finds that object in your photo and reads its current value, then checks it against the guide for that machine. It is doing what an advantage player does at a glance, on a machine they have never seen before.
The picker above is not a fallback. Telling it which game you are looking at skips the identification step entirely — and identification is the only step that can quietly pick the wrong cabinet and read a real number off the wrong machine. If you know the game, say so.
The whole cabinet
Title strip at the top, the screen, and the panels above and below it.
Close enough to read
Step in until it touches the brackets. From across the aisle it is unreadable.
Glare off the glass
Stand a step to one side — ceiling lights bounce straight back at you.
Steady for a beat
Rest your hand on the cabinet. A smeared screen reads as nothing at all.
A screenshot of a photo you already took is fine.
It will not guess. If the counter is not legible, or the machine is not one we have documented, it says so rather than inventing a number — the whole product is worthless the moment it starts making figures up. It also reads the machine in front of you at that moment; it cannot tell you what a floor had yesterday.
Covers the 200+ machines in the catalogue. Reading the machine is one half — knowing the number that makes it worth sitting at is the guide. Browse the machine guides.